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Re: Testing Inhouse DiceRoller here

PostPosted: Mon Sep 29, 2014 12:40 pm
by spinningdice
[dice]1d7+0[/dice]

Re: Testing Inhouse DiceRoller here

PostPosted: Tue Sep 30, 2014 5:52 pm
by netobvious
Testing @boneguard's failed roll ( confused by these sporadic bugs, am I)
[dice]1d7+0[/dice]

Re: Testing Inhouse DiceRoller here

PostPosted: Tue Sep 30, 2014 5:55 pm
by netobvious
[dice]1d7+0[/dice]

Another bug found. ODD numbered dice. So many bugs to squash now. :-(

Re: Testing Inhouse DiceRoller here

PostPosted: Tue Sep 30, 2014 5:57 pm
by netobvious
netobvious rolled 1d8+0 and got a total of 2:
2

[dice]1d3+0[/dice]

Re: Testing Inhouse DiceRoller here

PostPosted: Tue Sep 30, 2014 7:35 pm
by Boneguard
Probable only Work with the cire dice so d4, d6, d8, d10, d12 and d20.

[dice]1d3+0[/dice]

Re: Testing Inhouse DiceRoller here

PostPosted: Tue Sep 30, 2014 11:58 pm
by netobvious
netobvious rolled 4d12+0 and got a total of 21:
1, 10, 8, 2

Re: Testing Inhouse DiceRoller here

PostPosted: Wed Oct 01, 2014 12:23 am
by netobvious
Boneguard wrote:Probable only Work with the cire dice so d4, d6, d8, d10, d12 and d20.

[dice]1d3+0[/dice]

Thanks, @Boneguard for all the testing and reporting of errors. I will backup the live site on a test machine and debug the problems below:
Increase the acceptable dice to include 1d3 and 1d100. Are they other dice categories that I should also include?

Also remove the bug that requires +0 to display a summary. Currently you need +0 to show summary along with the individual dice rolls.

So much work for free :-( But all good to enhance OrbisRPG.